Notes for a DCC Hexcrawl Campaign
RULE ADJUSTMENTS
Ability score increase: On even levels, you get to roll 3d6 to increase 1 ability by 1 point up to 18. Have to roll above the current ability score.
DCC Lankhmar Benisons. Starting at Level 4, PCs can acquire 1 special talent as a downtime activity.
Additional Carousing and Training rules from on Downtime and Demesnes.
XP is given for overcoming monster challenges, carousing, and exploration (award 1-2 XP for finding cool locations).
Shields Will Be Sundered!: When the player takes physical damage, they may choose to have their shield (if they have stated that they had it out and were using it) take the full brunt of the blow. The shield will absorb the damage and be destroyed and useless from the attack, leaving the character unscathed. This works with critical strikes as well. A character may only carry one shield with them at a time.
Luck cannot be spent to avoid corruption
Reaction Rolls: 2d6 modified by Personality. Rather than doing Personality checks for persuasion, the reaction roll makes Personality useful without removing the need to talk to npcs in character.
Encumbrance:
Simple version: Item Slots: A Player Character can carry a number of items equal to 10 + Str Mod. Certain items like two handed weapons and heavy armor take two slots.
Based on WWN. Each character gets Avg of STA and STR, divided by 2 (rounded down) readied item slots. These slots cover things you hold in your hands, wear as armor, or have readily accessible on your belt. Readied items can be used during combat without spending an Action to get them our of your backpack. Each PC also gets Avg of STA/STR Encumbrance points (rounded down) for stowed items. These items are packed away and cannot be accessed quickly.
Each piece of gear costs X encumbrance points.
Item Encumbrance Shield 1 Padded, Leather, Studded Leather, Hide 1 Scale, Chain, Banded, Half-plate 2 Full Plate 3 One-handed weapon 1 Two-handed Weapon 2 Regular item 1 Heavy or bulky item 2 200 coins 1 1 week Rations 4 50 ft rope 2 - Porter Loads:
Porter Encumbrance Slots Riding horse/ war horse with rider 5 Enc Riding/war horse only 20 Enc Heavy pack horse 30 Enc Mule/donkey 15 Enc Professional porter 12 Enc Two porters with a litter 30 Enc - Then, for every Encumbrance point above the max, DCC Adventuring
rules p.6 shows penalties:
- For each point, -1 to physical checks, -5’ to movement
- Travel speed: 24 miles > 18 miles > 12 miles > 6 miles > 0 miles
Patron finder: http://ravencrowking.blogspot.com/2019/07/dungeon-crawl-classics-patron-finder.html?m=1
Additional exploration rules: DCC Adventuring and Exploration Rules
Encounter tables from Martin Ralya, also published in the Gongfarmer’s Almanac Vol. 3
HEXCRAWL
A HEXCRAWL MAP OF AERETH
See below a simplified and condensed map of Aereth.